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Waterfall (2017)

This project was thought and developed with Apparati Effimeri, lead architectural projection mapping and interaction design company. Visually, it consisted in an infinite stream of raylights, rain drops and flowers, capable of detecting and avoiding up to four visitors. Technically the goal was achieved by a double projection from front and top, a visualizing software written in Processing and a C++ server for presence tracking making use of real time data coming from a network of MS Kinect and the OpenCV library.

Skills: art directioninteraction designcreative coding
Mates: Marco Grassivaro(Project Lead)Federico Bigi(Project Lead)Riccardo Spezialetti(Computer vision & Coding)
Waterfall - Waterfall 1Waterfall - Waterfall 1
Waterfall - Waterfall 2Waterfall - Waterfall 2
Waterfall - Waterfall 3Waterfall - Waterfall 3
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